![]() You faced lots of enemies, sometimes it involved annoying chases with a billion soldiers along the road, but the mechanics were the same: soldiers you had killed before, chases you had done before. Boss fights were in the same universe as the rest of the game. He's impervious to bullets by a technology you've never seen before, and has an infinite drip-feed of enemy soldiers that come out like it's the damn thunderdome. eh, a good example is the boss fight with Walker. ![]() And again, and again, and, y'know what, in the end you strap C4 to his broken ass and give up on that mission because f******f***dammit if he wasn't on a hillside and the game didn't know how to cope with that. Your man moves to grab him, but nothing happens. It's little things like the guy you need, for the mission, to question, and he's injured, not yet dead, and he's a sitting duck, so you come alongside him and press the "Grab" button. Wildlands wasn't faultless, to be sure, but DAAAAYUM!! ![]() I though you were going to ask, "Which has the more bugs and illogicalities?" Originally posted by Arkardu:Which has the more fun content and gameplay? Oh.
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